Intro:
Tracer" seamlessly blends cinematic storytelling with game mechanics to deliver a deeply immersive and emotionally resonant experience. It follows the tragic yet heroic journey of a warrior father who willingly embraces death to safeguard peace.
Unfolding from the perspective of his wife and child, the story places players in the role of the warrior, where they must navigate intense emotional choices and unwavering convictions.
Deconstruction
Before TRACER could be built, I needed to understand why this kind of story hits so hard.
What makes certain moments of sacrifice unforgettable — in life, in history, in fiction? To answer that, I had to strip these moments down to their bones and study the structure underneath.
Aaron Bushnell — A U.S. Air Force serviceman who set himself on fire outside the Israeli Embassy in protest of the war in Gaza, enduring until death for a cause he believed in.
*Cause
The driving reason that makes the risk worth taking.
*Finite Survival Window
The set span of time the ordeal must be endured.
*Asymmetric Power
The overwhelming force arrayed against the protagonist.
The overwhelming force arrayed against the protagonist.
*Escalation Curve
The final result, whether victory or failure.
*Constrained Agency
.The limitations on what the protagonist can do.
*Sacrifice & Acceptance
The embrace of personal loss for the greater goal.
Identify and abstract
the key elements:
the key elements:
*Outcome
The final result, whether victory or failure.
For immersiveness, Each element can be reflected either mechanically or narratively, with some elements intersecting both
Artistic
Development
Development
1. Character Design
2.
Key Assets Design
3.Other Materials From
Assets Store
Assets Store
4.Animation
5.VFX Assets &
Adjustment
Adjustment
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